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ch2-05: 完成C++类到Go对象包装部分
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@ -11,13 +11,14 @@ CGO是C语言和Go语言之间的桥梁,原则上无法直接支持C++的类
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为了演示简单,我们基于`std::string`做一个最简单的缓存对象MyBuffer。除了构造函数和析构函数之外,只有两个成员函数分别是返回底层的数据指针和缓存的大小。因为是二进制缓存,我们可以在里面中放置任意数据。
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```c++
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// my_buffer.h
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#include <string>
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class MyBuffer {
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struct MyBuffer {
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std::string* s_;
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MyBuffer(int size) {
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this->s_ = new std::string(n, char('\0'));
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this->s_ = new std::string(size, char('\0'));
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}
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~MyBuffer() {
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delete this->s_;
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@ -26,8 +27,8 @@ class MyBuffer {
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int Size() const {
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return this->s_->size();
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}
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const char* Data() {
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return this->s_->data();
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char* Data() {
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return (char*)this->s_->data();
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}
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};
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```
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@ -80,17 +81,22 @@ int MyBuffer_Size(MyBuffer_T* p);
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然后就可以基于C++的MyBuffer类定义这些C语言包装函数。我们创建对应的`my_buffer_capi.cc`文件如下:
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```c++
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// my_buffer_capi.h
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// my_buffer_capi.cc
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#include "./my_buffer.h"
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extern "C" {
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#incude "./my_buffer_capi.h"
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#include "./my_buffer_capi.h"
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}
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struct MyBuffer_T: MyBuffer {};
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struct MyBuffer_T: MyBuffer {
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MyBuffer_T(int size): MyBuffer(size) {}
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~MyBuffer_T() {}
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};
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MyBuffer_T* NewMyBuffer(int size) {
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auto p = new MyBuffer(size);
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return (MyBuffer_T*)(p);
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auto p = new MyBuffer_T(size);
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return p;
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}
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void DeleteMyBuffer(MyBuffer_T* p) {
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delete p;
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@ -110,8 +116,96 @@ int MyBuffer_Size(MyBuffer_T* p) {
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### 将纯C接口函数转为Go函数
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将纯C函数包装为对应的Go函数的过程比较简单。需要注意的是,因为我们的包中包含C++11的语法,因此需要通过`#cgo CXXFLAGS: -std=c++11`打开C++11的选项。
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```go
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// my_buffer_capi.go
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package main
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/*
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#cgo CXXFLAGS: -std=c++11
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#include "my_buffer_capi.h"
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*/
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import "C"
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type cgo_MyBuffer_T C.MyBuffer_T
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func cgo_NewMyBuffer(size int) *cgo_MyBuffer_T {
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p := C.NewMyBuffer(C.int(size))
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return (*cgo_MyBuffer_T)(p)
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}
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func cgo_DeleteMyBuffer(p *cgo_MyBuffer_T) {
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C.DeleteMyBuffer((*C.MyBuffer_T)(p))
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}
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func cgo_MyBuffer_Data(p *cgo_MyBuffer_T) *C.char {
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return C.MyBuffer_Data((*C.MyBuffer_T)(p))
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}
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func cgo_MyBuffer_Size(p *cgo_MyBuffer_T) C.int {
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return C.MyBuffer_Size((*C.MyBuffer_T)(p))
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}
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```
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为了区分,我们在Go中的每个类型和函数名称前面增加了`cgo_`前缀,比如cgo_MyBuffer_T是对应C中的MyBuffer_T类型。
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为了处理简单,在包装纯C函数到Go函数时,除了cgo_MyBuffer_T类型本书,我们对输入参数和返回值的基础类型依然是用的C语言的类型。
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### 包装为Go对象
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在将纯C接口包装为Go函数之后,我们就可以基于包装的Go函数很容易地构造出Go对象来。因为cgo_MyBuffer_T是从C语言空间导入的类型,它无法定义自己的方法,因此我们构造了一个新的MyBuffer类型,里面的成员持有cgo_MyBuffer_T指向的C语言缓存对象。
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```go
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// my_buffer.go
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package main
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import "unsafe"
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type MyBuffer struct {
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cptr *cgo_MyBuffer_T
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}
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func NewMyBuffer(size int) *MyBuffer {
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return &MyBuffer{
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cptr: cgo_NewMyBuffer(size),
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}
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}
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func (p *MyBuffer) Delete() {
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cgo_DeleteMyBuffer(p.cptr)
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}
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func (p *MyBuffer) Data() []byte {
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data := cgo_MyBuffer_Data(p.cptr)
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size := cgo_MyBuffer_Size(p.cptr)
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return ((*[1 << 31]byte)(unsafe.Pointer(data)))[0:int(size):int(size)]
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}
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```
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同时,因为Go语言的切片本身含有长度信息,我们将cgo_MyBuffer_Data和cgo_MyBuffer_Size两个函数合并为`MyBuffer.Data`方法,它返回一个对应底层C语言缓存空间的切片。
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现在我们可以很容易在Go语言中使用包装后的缓存对象了(底层是基于C++的`std::string`实现):
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```go
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package main
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//#include <stdio.h>
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import "C"
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import "unsafe"
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func main() {
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buf := NewMyBuffer(1024)
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copy(buf.Data(), []byte("hello\x00"))
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C.puts((*C.char)(unsafe.Pointer(&(buf.Data()[0]))))
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}
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```
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例子中,我们创建了一个1024字节大小的缓存,然后通过copy函数向缓存填充了一个字符串。为了方便C语言字符串函数处理,我们在填充字符串的默认用'\0'表示字符串结束。最后我们直接获取缓存的底层数据指针,用C语言的puts函数打印缓存的内容。
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## Go 语言对象到 C++ 类
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TODO
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examples/ch2-05/class-cc2go/main.go
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11
examples/ch2-05/class-cc2go/main.go
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package main
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//#include <stdio.h>
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import "C"
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import "unsafe"
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func main() {
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buf := NewMyBuffer(1024)
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copy(buf.Data(), []byte("hello\x00"))
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C.puts((*C.char)(unsafe.Pointer(&(buf.Data()[0]))))
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}
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1
examples/ch2-05/class-cc2go/my_buffer.cc
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1
examples/ch2-05/class-cc2go/my_buffer.cc
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#include "./my_buffer.h"
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examples/ch2-05/class-cc2go/my_buffer.go
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examples/ch2-05/class-cc2go/my_buffer.go
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@ -0,0 +1,23 @@
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package main
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import "unsafe"
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type MyBuffer struct {
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cptr *cgo_MyBuffer_T
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}
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func NewMyBuffer(size int) *MyBuffer {
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return &MyBuffer{
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cptr: cgo_NewMyBuffer(size),
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}
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}
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func (p *MyBuffer) Delete() {
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cgo_DeleteMyBuffer(p.cptr)
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}
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func (p *MyBuffer) Data() []byte {
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data := cgo_MyBuffer_Data(p.cptr)
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size := cgo_MyBuffer_Size(p.cptr)
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return ((*[1 << 31]byte)(unsafe.Pointer(data)))[0:int(size):int(size)]
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}
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examples/ch2-05/class-cc2go/my_buffer.h
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19
examples/ch2-05/class-cc2go/my_buffer.h
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@ -0,0 +1,19 @@
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#include <string>
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struct MyBuffer {
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std::string* s_;
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MyBuffer(int size) {
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this->s_ = new std::string(size, char('\0'));
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}
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~MyBuffer() {
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delete this->s_;
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}
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int Size() const {
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return this->s_->size();
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}
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char* Data() {
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return (char*)this->s_->data();
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}
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};
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examples/ch2-05/class-cc2go/my_buffer_capi.cc
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25
examples/ch2-05/class-cc2go/my_buffer_capi.cc
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@ -0,0 +1,25 @@
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#include "./my_buffer.h"
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extern "C" {
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#include "./my_buffer_capi.h"
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}
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struct MyBuffer_T: MyBuffer {
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MyBuffer_T(int size): MyBuffer(size) {}
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~MyBuffer_T() {}
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};
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MyBuffer_T* NewMyBuffer(int size) {
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auto p = new MyBuffer_T(size);
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return p;
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}
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void DeleteMyBuffer(MyBuffer_T* p) {
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delete p;
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}
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char* MyBuffer_Data(MyBuffer_T* p) {
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return p->Data();
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}
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int MyBuffer_Size(MyBuffer_T* p) {
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return p->Size();
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}
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examples/ch2-05/class-cc2go/my_buffer_capi.go
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27
examples/ch2-05/class-cc2go/my_buffer_capi.go
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package main
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/*
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#cgo CXXFLAGS: -std=c++11
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#include "my_buffer_capi.h"
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*/
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import "C"
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type cgo_MyBuffer_T C.MyBuffer_T
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func cgo_NewMyBuffer(size int) *cgo_MyBuffer_T {
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p := C.NewMyBuffer(C.int(size))
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return (*cgo_MyBuffer_T)(p)
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}
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func cgo_DeleteMyBuffer(p *cgo_MyBuffer_T) {
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C.DeleteMyBuffer((*C.MyBuffer_T)(p))
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}
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func cgo_MyBuffer_Data(p *cgo_MyBuffer_T) *C.char {
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return C.MyBuffer_Data((*C.MyBuffer_T)(p))
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}
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func cgo_MyBuffer_Size(p *cgo_MyBuffer_T) C.int {
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return C.MyBuffer_Size((*C.MyBuffer_T)(p))
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}
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examples/ch2-05/class-cc2go/my_buffer_capi.h
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7
examples/ch2-05/class-cc2go/my_buffer_capi.h
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typedef struct MyBuffer_T MyBuffer_T;
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MyBuffer_T* NewMyBuffer(int size);
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void DeleteMyBuffer(MyBuffer_T* p);
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char* MyBuffer_Data(MyBuffer_T* p);
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int MyBuffer_Size(MyBuffer_T* p);
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