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mirror of https://github.com/chai2010/advanced-go-programming-book.git synced 2025-05-24 12:32:21 +00:00

ch2-05: 完成C++类到Go对象包装部分

This commit is contained in:
chai2010 2018-01-05 01:03:01 +08:00
parent 6b61c309ce
commit c6bc5a45a3
8 changed files with 216 additions and 9 deletions

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@ -11,13 +11,14 @@ CGO是C语言和Go语言之间的桥梁原则上无法直接支持C++的类
为了演示简单,我们基于`std::string`做一个最简单的缓存对象MyBuffer。除了构造函数和析构函数之外只有两个成员函数分别是返回底层的数据指针和缓存的大小。因为是二进制缓存我们可以在里面中放置任意数据。
```c++
// my_buffer.h
#include <string>
class MyBuffer {
struct MyBuffer {
std::string* s_;
MyBuffer(int size) {
this->s_ = new std::string(n, char('\0'));
this->s_ = new std::string(size, char('\0'));
}
~MyBuffer() {
delete this->s_;
@ -26,8 +27,8 @@ class MyBuffer {
int Size() const {
return this->s_->size();
}
const char* Data() {
return this->s_->data();
char* Data() {
return (char*)this->s_->data();
}
};
```
@ -80,17 +81,22 @@ int MyBuffer_Size(MyBuffer_T* p);
然后就可以基于C++的MyBuffer类定义这些C语言包装函数。我们创建对应的`my_buffer_capi.cc`文件如下:
```c++
// my_buffer_capi.h
// my_buffer_capi.cc
#include "./my_buffer.h"
extern "C" {
#incude "./my_buffer_capi.h"
#include "./my_buffer_capi.h"
}
struct MyBuffer_T: MyBuffer {};
struct MyBuffer_T: MyBuffer {
MyBuffer_T(int size): MyBuffer(size) {}
~MyBuffer_T() {}
};
MyBuffer_T* NewMyBuffer(int size) {
auto p = new MyBuffer(size);
return (MyBuffer_T*)(p);
auto p = new MyBuffer_T(size);
return p;
}
void DeleteMyBuffer(MyBuffer_T* p) {
delete p;
@ -110,8 +116,96 @@ int MyBuffer_Size(MyBuffer_T* p) {
### 将纯C接口函数转为Go函数
将纯C函数包装为对应的Go函数的过程比较简单。需要注意的是因为我们的包中包含C++11的语法因此需要通过`#cgo CXXFLAGS: -std=c++11`打开C++11的选项。
```go
// my_buffer_capi.go
package main
/*
#cgo CXXFLAGS: -std=c++11
#include "my_buffer_capi.h"
*/
import "C"
type cgo_MyBuffer_T C.MyBuffer_T
func cgo_NewMyBuffer(size int) *cgo_MyBuffer_T {
p := C.NewMyBuffer(C.int(size))
return (*cgo_MyBuffer_T)(p)
}
func cgo_DeleteMyBuffer(p *cgo_MyBuffer_T) {
C.DeleteMyBuffer((*C.MyBuffer_T)(p))
}
func cgo_MyBuffer_Data(p *cgo_MyBuffer_T) *C.char {
return C.MyBuffer_Data((*C.MyBuffer_T)(p))
}
func cgo_MyBuffer_Size(p *cgo_MyBuffer_T) C.int {
return C.MyBuffer_Size((*C.MyBuffer_T)(p))
}
```
为了区分我们在Go中的每个类型和函数名称前面增加了`cgo_`前缀比如cgo_MyBuffer_T是对应C中的MyBuffer_T类型。
为了处理简单在包装纯C函数到Go函数时除了cgo_MyBuffer_T类型本书我们对输入参数和返回值的基础类型依然是用的C语言的类型。
### 包装为Go对象
在将纯C接口包装为Go函数之后我们就可以基于包装的Go函数很容易地构造出Go对象来。因为cgo_MyBuffer_T是从C语言空间导入的类型它无法定义自己的方法因此我们构造了一个新的MyBuffer类型里面的成员持有cgo_MyBuffer_T指向的C语言缓存对象。
```go
// my_buffer.go
package main
import "unsafe"
type MyBuffer struct {
cptr *cgo_MyBuffer_T
}
func NewMyBuffer(size int) *MyBuffer {
return &MyBuffer{
cptr: cgo_NewMyBuffer(size),
}
}
func (p *MyBuffer) Delete() {
cgo_DeleteMyBuffer(p.cptr)
}
func (p *MyBuffer) Data() []byte {
data := cgo_MyBuffer_Data(p.cptr)
size := cgo_MyBuffer_Size(p.cptr)
return ((*[1 << 31]byte)(unsafe.Pointer(data)))[0:int(size):int(size)]
}
```
同时因为Go语言的切片本身含有长度信息我们将cgo_MyBuffer_Data和cgo_MyBuffer_Size两个函数合并为`MyBuffer.Data`方法它返回一个对应底层C语言缓存空间的切片。
现在我们可以很容易在Go语言中使用包装后的缓存对象了底层是基于C++的`std::string`实现):
```go
package main
//#include <stdio.h>
import "C"
import "unsafe"
func main() {
buf := NewMyBuffer(1024)
copy(buf.Data(), []byte("hello\x00"))
C.puts((*C.char)(unsafe.Pointer(&(buf.Data()[0]))))
}
```
例子中我们创建了一个1024字节大小的缓存然后通过copy函数向缓存填充了一个字符串。为了方便C语言字符串函数处理我们在填充字符串的默认用'\0'表示字符串结束。最后我们直接获取缓存的底层数据指针用C语言的puts函数打印缓存的内容。
## Go 语言对象到 C++ 类
TODO

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@ -0,0 +1,11 @@
package main
//#include <stdio.h>
import "C"
import "unsafe"
func main() {
buf := NewMyBuffer(1024)
copy(buf.Data(), []byte("hello\x00"))
C.puts((*C.char)(unsafe.Pointer(&(buf.Data()[0]))))
}

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@ -0,0 +1 @@
#include "./my_buffer.h"

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@ -0,0 +1,23 @@
package main
import "unsafe"
type MyBuffer struct {
cptr *cgo_MyBuffer_T
}
func NewMyBuffer(size int) *MyBuffer {
return &MyBuffer{
cptr: cgo_NewMyBuffer(size),
}
}
func (p *MyBuffer) Delete() {
cgo_DeleteMyBuffer(p.cptr)
}
func (p *MyBuffer) Data() []byte {
data := cgo_MyBuffer_Data(p.cptr)
size := cgo_MyBuffer_Size(p.cptr)
return ((*[1 << 31]byte)(unsafe.Pointer(data)))[0:int(size):int(size)]
}

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@ -0,0 +1,19 @@
#include <string>
struct MyBuffer {
std::string* s_;
MyBuffer(int size) {
this->s_ = new std::string(size, char('\0'));
}
~MyBuffer() {
delete this->s_;
}
int Size() const {
return this->s_->size();
}
char* Data() {
return (char*)this->s_->data();
}
};

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@ -0,0 +1,25 @@
#include "./my_buffer.h"
extern "C" {
#include "./my_buffer_capi.h"
}
struct MyBuffer_T: MyBuffer {
MyBuffer_T(int size): MyBuffer(size) {}
~MyBuffer_T() {}
};
MyBuffer_T* NewMyBuffer(int size) {
auto p = new MyBuffer_T(size);
return p;
}
void DeleteMyBuffer(MyBuffer_T* p) {
delete p;
}
char* MyBuffer_Data(MyBuffer_T* p) {
return p->Data();
}
int MyBuffer_Size(MyBuffer_T* p) {
return p->Size();
}

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@ -0,0 +1,27 @@
package main
/*
#cgo CXXFLAGS: -std=c++11
#include "my_buffer_capi.h"
*/
import "C"
type cgo_MyBuffer_T C.MyBuffer_T
func cgo_NewMyBuffer(size int) *cgo_MyBuffer_T {
p := C.NewMyBuffer(C.int(size))
return (*cgo_MyBuffer_T)(p)
}
func cgo_DeleteMyBuffer(p *cgo_MyBuffer_T) {
C.DeleteMyBuffer((*C.MyBuffer_T)(p))
}
func cgo_MyBuffer_Data(p *cgo_MyBuffer_T) *C.char {
return C.MyBuffer_Data((*C.MyBuffer_T)(p))
}
func cgo_MyBuffer_Size(p *cgo_MyBuffer_T) C.int {
return C.MyBuffer_Size((*C.MyBuffer_T)(p))
}

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@ -0,0 +1,7 @@
typedef struct MyBuffer_T MyBuffer_T;
MyBuffer_T* NewMyBuffer(int size);
void DeleteMyBuffer(MyBuffer_T* p);
char* MyBuffer_Data(MyBuffer_T* p);
int MyBuffer_Size(MyBuffer_T* p);